What should Sorcerer stats be?
Sorcerer Ability Scores
The sorcerer's spellcasting ability is based on their charisma, so naturally, charisma is the number one priority when it comes to stats. Assign the highest value to charisma, and work that score up to a full 20 as soon as possible to make sure the sorcerer is at their best.
Intelligence is the stat for casting Sorceries and for increasing your magic resistance.
Hit Dice | 1D6 per level |
---|---|
HP at Lvl Up | 1D6 (or 4) + Constitution modifier |
Primary ability scores | Charisma |
Armour proficiency | None |
Weapon proficiency | Daggers, darts, slings, quarterstaffs, light crossbows |
Charisma is the most important ability for a Sorcerer, because it affects a Sorcerer's spellcasting. Higher Charisma leads to higher spell point totals and higher DCs for the spells you cast, which means you can cast more spells and your spells will be harder for enemies to resist.
- 10/10 Windwalker Sorcerer.
- 9/10 Apothis PvE Sorcerer.
- 8/10 Mystic MagSorc.
- 7/10 Werewolf Sorcerer.
- 6/10 Solo MagSorc.
- 5/10 Solo StamSorc.
- 4/10 Capacitor Sorcerer Tank.
- 3/10 Boundless PvP DPS.
A wizard, for example, needs to be very intelligent, as they must pore over arcane tomes, experiment, memorize, and deduce how to cast their magics. They end up with a great deal of knowledge, but they may not be blessed with wisdom. Wisdom, by contrast, is more about common sense, willpower, instinct, and intuition.
Max Out the Sorcerer's Charisma
For this, any player building a Sorcerer should prioritize maxing out their Charisma score. The next most important ability is your Constitution, followed by a high Dexterity, as these will improve your health and armor class.
yes it decreases cast time. for pve i wouldnt bother too much unless you love the spells that have a long cast time (ie the various dark spells).
Sorcerers use Charisma as their primary Ability Score for spell-casting in Dungeons and Dragons. Wizards use Intelligence to cast, and Clerics use Wisdom. Intelligence and Wisdom make sense for the respective character classes, both mechanically and flavor-wise.
To do this, you need to multiclass with a Warlock. By playing as a Warlock you can recover your spell slots with a short rest. In doing this you can essentially use those spell slots, convert them into sorcery points, and do so every hour if needed. It's an easy way to get almost unlimited spells.
What proficiencies should a sorcerer have?
- Armor: None.
- Weapons: Daggers, darts, slings, quarterstaffs, light crossbows.
- Tools: None.
- Saving Throws: Constitution, Charisma.
- Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.
How much Strength Does a Blizzard Sorceress Need? Monarch Shield this will be 156 Strength as that is usually the highest Strength requirement for commonly used gear.

Of all Metamagic opportunities, Quickened Spell boasts the most potential across almost the entire Sorcerer Spell List. After all, the speed boost Quickened Spell grants allow Sorcerers to do more actions, allowing them to make more use of their Action Economy.
- Palpatine. ...
- Lord Voldemort. ...
- Severus Snape. ...
- Saruman. ...
- Merlin. ...
- Albus Dumbledore. ...
- Doctor Strange. ...
- Gandalf.
- AcolytePHB: Insight and two languages.
- City WatchSCAG: Surprisingly good, though you probably won't get much use out of Athletics.
- CourtierSCAG: You probably don't have the Wisdom to back up Insight, but it's still great on a Face, and you get a Face skill and two languages.
The best subclasses are Clockwork Soul and Aberrant Mind. Divine Soul is a close third. Storm Sorcery is decisively last.
A sorcerer doesn't require intelligence, as their main stat is Charisma. Hypothetically, you can have any number of low stats, as long as you have high charisma, and you'll be a “good” sorcerer.
Most Sorcery scales off of Intelligence, which means… The higher your Intelligence, the harder your spell will hit, but…
In the Player's Handbook, the decision to make a Sorcerer a Charisma based caster is because “the power of your magic is based on your ability to exert your will on the world” (PHB, 101). This definition could roughly apply to the other Charisma based spell-casting classes.
Your spell attacks use your primary casting stat, Cha for sorcerers. Dex is mostly for ac, initiative and any dex skills like stealth. It's generally worth having a +1 or +2 in dex for non heavy armor users.
Is dexterity important for sorcerers?
yes it decreases cast time.
Max Out the Sorcerer's Charisma
For this, any player building a Sorcerer should prioritize maxing out their Charisma score. The next most important ability is your Constitution, followed by a high Dexterity, as these will improve your health and armor class.
Sorcerers use Charisma as their primary Ability Score for spell-casting in Dungeons and Dragons. Wizards use Intelligence to cast, and Clerics use Wisdom. Intelligence and Wisdom make sense for the respective character classes, both mechanically and flavor-wise.
Strength builds allow players to take and dish out hits equally effectively, while dexterity builds allow players to become opportunistic assassins who dish out massive damage before retreating.
Charisma is your Spellcasting ability for your Sorcerer Spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your Spellcasting ability.